our guiding principles
responsible design and transparency for KIDICTED Parents
Responsible Game Design
As parents, responsible design is at the top of our minds with every design and marketing decision. We strive to follow ethical and legal guidelines around technology addiction, data privacy, children's privacy and marketing to children. We are routinely review decisions through these lenses, test them against established criteria, are inclusive of parent/user feedback and stay current with organizations share these interests. Join our parent design forum to provide your input.
Some of the organization we support/follow include:
An Ethical Framework for marketing and monetizing digital content media for a 'self-published children's youth audience
Kids Media Centre
A resource funded through the Ontario Media Development Corporation in 2013 with recommendations and guidelines to ethically marketing digital content to children's audiences covering parent engagement, privacy, user experience, marketing and monetization.
Common Sense is the leading independent nonprofit organization dedicated to helping kids thrive in a world of media and technology.
Common Sense Media
Common Sense Media improves the lives of kids and families by providing independent reviews, age ratings, & other information about all types of media.
Realigning technology with humanity's best interests
Center for Humane Technology
A world-class team of deeply concerned former tech insiders and CEOs that intimately understands the culture, business incentives, design techniques, and organizational structures driving how technology hijacks our minds. Formed in 2013, they are raising awareness of the problem within tech companies and for millions of people through broad media attention, convened top industry executives, and advised political leaders.
Ontario Healthy Kids Community Challenge
Public Health Ontario
Building off of the 2013 Public Health Ontario "Addressing Obesity in Children and Youth, the Healthy Kids Community Challenge identifies the impacts of screen time on sedentary behaviour and provides recommendations through "Power off and Play".